For rendering a cube with a different texture on each side you have two options: Render each face separately with another texture bound. There is an easier solution - send the event to the thread that owns the OpenGL ES context to update the texture as soon as it is loaded in the second thread. This is a small single-file utility library that does things like loading textures, sound files or fonts. To call OpenGL ES functions from another thread you have to create a shared OpenGL ES context between 2 threads. This is based on the second auto-build from. As of LWJG元 bindings for the STB library have been included. The former will create a default RGB565 config whereas I required a RGBA8888 config hence the change. I have an Nvidia Shield TV, and have had amazing success with loading both. The following fixed my issue: setEGLConfigChooser (8, 8, 8, 8, 0, 0) Setting false as the only parameter is one way to disable depth testing but you can effectively do the same by setting the 2nd to last parameter to 0 as well. I have a quick and dirty tutorial for loading HD textures in GlideN64 on Android using some of the latest Auto Builds from Paul's Code. Hello, all, been browsing for awhile and wanted to contribute! Creating bigger textures to match POT dimensions does waste texture memory. OpenGL ES 2.0 doesnt have the limitation, but it restrict the wrap modes for non power of two textures. First, you should consider what others advice, and expect visual artifacts from compression. Its true depending on the OpenGL ES version, OpenGL ES 1.0/1.1 have the power of two restriction. In principle, you seem to look for alternative way to load textures, where usual way is GLUtils.texImage2D (which fills texture from a Bitmap ). It also has the ability to specify an HTC or ZIP texture pack from within the app! On that note, go grab Djipi's latest Zelda packs to make the most out of these new features! Yes there is way to extract single frames from mp4 video. One of the moderators from Paul's Code, fzurita, is currently keeping Mupen64Plus AE up to date on the Google Play Store: Mupen64Plus FZ Be sure to download the app and tip him a few bucks! This version of the emulator doesn't need to be sideloaded, and it comes with the latest release of GLideN64 2.0. These instructions are still relevant, however, there is now a much easier method that doesn't require near as many steps. Update : The auto-builds from Paul's Code have been discontinued as they've had ongoing problems with their build server.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |